I. The Masquerade: Every member of the princedom commits to concealing the existence of vampire-kind from mortals. Should a breach of the Masquerade become known, the vampire responsible may be punished harshly, as determined by the Court, up to and including final death. This includes sharing details of vampire existence, strengths, and weaknesses with non-vampires, feeding indiscreetly, disposing of bodies indiscreetly, and using vampiric powers in a noticeable manner around mortals. Maintaining the Masquerade is the foremost tradition of the Princedom, made all the more necessary by technology and overpopulation in the modern age.
II. Hospitality: The tradition of hospitality dictates that visitors to a domain must present themselves to the ruler of that domain. The entirety of Clifton Forge is considered to be the Prince's domain, and all vampires seeking to join the Princedom must present themselves at once to the Court to be acknowledged as allies of the Prince. It is understood that the Court will never decline hospitality to a visiting vampire or new resident without significant reason, though the Court may, at its discretion, charge a boon against the newcomer as proof of good faith.
III. Domain: The tradition of domain instructs that each vampire's personal domain must be respected. Within a town as small as Clifton Forge, only the Prince is considered to have geographic domain, but individual kindred may lay claim to personal blood donors, ghouls, and pets. These should be clearly identified in some manner so that other kindred will not mistake them as unclaimed. Should a vampire ignore or disrespect another's claim on their personal domain, they may be brought before the Court for punishment.
IV. Right of Creation: Princedom vampires must receive permission to create progeny from the Court before making a childe. Childer created without the Court's approval may be destroyed at the Court's say-so. Every vampire considering the making of progeny should fully consider the potential ramifications of their choice and be prepared to present a sound argument to the Court. The Court may also require a boon in exchange for permission. Should a new childe prove intractable or unsuited for the eternal night, their sire may be asked to "reclaim their blood" by destroying the childe. Should the sire refuse to do so, the Court may appoint another to do what the sire will not.
V. Accounting: Until a Sire releases a new childe from accounting, the childe's actions are the sire's responsibility. The sire is liable and punishable for the childe's mistakes, especially breaches of the Masquerade. Should a fledgling enter the Clifton Forge princedom without a sire for any reason, that fledgling should present themselves to the Court, which will rule whether the fledgling is eligible to reside in the Princedom on their own recognizance . Should a fledgling be found unfit for such responsibility, they may be blood-bound and adopted into an existing Princedom vampire's clan. An unfit fledgling who refuses adoption may, at the Court's discretion, be banished from the Princedom, denied rights to hunt within the Prince's domain, or even destroyed.
VI. Right of Destruction: The right of destruction and the right to call the Blood Hunt belongs solely to the Prince or the Prince's agent. No princedom vampire may slay another princedom vampire without specific dispensation. It is at the Prince's word alone that Final Death may be visited as punishment upon our kind.
VII. Marking: Any Human/Ghoul under your protection should be marked. I.E Branding or tattooing. Register your symbol and human/ghoul with the Inner council. These are to bind that person to yourself and/or clan(corteries) and make sure other Kindred know as well.
VIII. Right of Dueling: Any Kindred may call a Right of Duel in the Blood Temple with The Prince present to solve a conflict or The Prince may call for one to settle a conflict. If called the two Kindred will settle it old fashion style but with no firearms. It will be simple Vampire against vampire and once it is over the loser may not present the same conflict to The Prince for 3 months.